In this 2015 GDC session, Ubisoft's Olivier Girard & Pavel Maximytchev explain in detail what they set out to achieve with music for Watch Dogs. Covering direction, licensing, scoring, integration and system designs, they discuss the specific choices we made over the course of the production and how they tried to keep the musical design coherent while supporting...
Hiển thị các bài đăng có nhãn talk. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn talk. Hiển thị tất cả bài đăng
Thứ Năm, 15 tháng 11, 2018
The 2018 Failure Workshop
In this 2018 GDC workshop, developers Hugh Monahan & Tanya X. Short share stories about failures in their work, giving space for you to celebrate and learn from both the ups and the downs of independent game development. Register for GDC: http://ubm.io/2gk5KTUJoin the GDC mailing list: http://www.gdconf.com/subscribeFollow GDC on Twitter: https://twitter.com/Official_GDC...
Tags:
design,
development,
Education,
game,
game art,
game design,
game development,
game music,
game production,
games,
gaming,
gdc,
hd,
kitfox games,
making video games,
panel,
talk,
video games