In this 2015 GDC session, Ubisoft's Olivier Girard & Pavel Maximytchev explain in detail what they set out to achieve with music for Watch Dogs. Covering direction, licensing, scoring, integration and system designs, they discuss the specific choices we made over the course of the production and how they tried to keep the musical design coherent while supporting a serious narrative in an often chaotic open world game.
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Register for GDC: http://ubm.io/2gk5KTU
Join the GDC mailing list: http://www.gdconf.com/subscribe
Follow GDC on Twitter: https://twitter.com/Official_GDC
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Watch Dogs: Hacking it to 11 | |
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Education | Upload TimePublished on 6 May 2018 |